The personal website/blog of David Marconnet
I didn't go too crazy, but just messing around with the new Halo 5 art:
posted on May 20th 2014 @ 09:10:00 PM - 1178 views
(HC) is a stats site for the Halo game series I started in the fall of 2007, right after the launch of Halo 3. It was simply a hobby project to see what all could be done with the stats from Halo 3, which also happened to be my first Halo game. By the summer of 2008, HC had begun to get quite popular, thanks to a few features on Bungie's homepage. By the time it closed down in the fall of 2011, it had over 150,000 registered members and had tracked millions of Halo players.
Ever since then, the community we had at HC has kind of scattered all over the place. I, myself, never really found another home on the web, nor did quite a few of the guys I played often with. HaloUnity.com
, another site I started, sort of filled that gap for a while, but due to the struggling Halo community since the launch of Halo 4, Unity has dwindled down to almost no activity. There's a lot of reasons for that, and a lot of people tried to take the helm of it and keep it going. Unfortunately, Unity hasn't been able to really recover and I don't think it will. I also just heard that HaloCommunity.com has ended as well as The Halo Council. What is happening?
Coincidentally last weekend, a few of us on twitter started tweeting in crazy amounts about getting together for a reunion weekend of HC diehards. It sounded like a great idea, so the plan was to get a forum up on HC for a few of us to organize this event. As I started getting a forum going, I realized that I had started another project (I'm bad about that), called Cult of Destiny
, that is supposed to be a Destiny site of some sort. I spent a month back when Destiny was first revealed working on an entirely new site structure, and hadn't really touched it since then. So instead of getting some canned forum system off the web for HC, I have taken the Cult code that I started on and moved it over to HC.
So yes, HaloCharts.com
is back online, but with many differences from what it was. First and foremost, it's not open to the public and it won't be for the time being. It will be doing some stats again for the Halo games that I can do stats for, but not to the extent that it did stats and leaderboards before. It will allow me to keep working on the code I started for the Cult of Destiny, and when the time is right I will move what I build at HC over to a Destiny-focused site of some kind. HC could continue well into Halo 5 and could open up to everybody at some point, it just depends on a lot of things. I really don't know what will happen, but what I do know is that I had a great start on some code that I wanted to finish and enough of my buds wanted a forum to hang out in, so HaloCharts.com
just made sense in this case.
Being invite only is touchy, but it's important to keep the site a tight group of people that were diehard HC folk. Low drama is key. Please don't ask to be invited in. I'm not trying to hurt anybody's feelings, I just want something that is fun and maintainable. When and if the time is right, the site could open to the world, or maybe it won't ever. It could always remain closed or it could transform into a Destiny site, time will tell. I barely play Halo these days, but there are a couple games on my radar. The HC reunion weekend will be open to anybody though.
To note: This is actually the second time HC has tried to return. HC 2.0 was simply a SMF forum for a couple months before Halo 4 came out. It closed back up when HaloUnity started. HaloUnity is an entirely different subject. Right now it's still online, but I don't have any real plans for it. It will work as it is, but it's not growing and it's not really adding anything to the community now as a whole, so who knows. Oh and there's still the Halo 4 playlist tracking
that HC has been doing since Halo 4 launched. I plan to slowly merge that into the HC 3.0 to be viewable without having to be a member of the site.
(HS2) is still alive and kicking and doing great! We just had a tremendous celebration for our 2nd birthday that was a lot of fun. HS2 is quite a unique site, and has a lot of planned updates in the works. I have no intent to slow down on what we're doing over there. So, if you like clicking a lot, come join the fun!
posted on Jul 18th 2013 @ 11:01:57 AM - 4177 views
Easy addition, but looks great! You can now pick your Armor Pose when you generate sigs:
Make your own at: http://firestream.net/h4sigs/
posted on May 14th 2013 @ 05:19:04 PM - 2710 views
I wrote a twitter bot on the @HaloCharts twitter. With it, you can reply to @HaloCharts with #halo4stats followed by your gamertag and after a few seconds, @HaloCharts will reply to you with the Halo 4 stats of the gamertag you entered. It's cool!
Here's a screenshot of how your reply should look for it to work:
posted on May 9th 2013 @ 09:54:56 PM - 1266 views
I have setup a system that will let you generate a Halo 4 Stats Signature Image. Check it out here: http://firestream.net/h4sigs/
There are a lot of uses for images like these, including the use of them on your own site or blog, post them on twitter/facebook, or stick them in your forum signatures all over. Hopefully somebody will find this useful and I only wish I could have set this up 5 months ago :)
posted on May 7th 2013 @ 12:26:21 AM - 1927 views
I'm having a blast getting back into 3D! It's been a few years.
posted on Apr 2nd 2013 @ 11:00:49 PM - 3695 views
In theaters soon...
posted on Mar 20th 2013 @ 04:07:14 PM - 3115 views
Thanks to Archive.org, I've started building out an archive of a lot of my old work. Came across the original design for HaloCharts.com. This is from November, 2007. Who remembers it? Man, good times...
posted on Mar 13th 2013 @ 06:30:28 PM - 1735 views
Feeling all artsy and stuff...
posted on Feb 9th 2013 @ 08:36:04 PM - 4497 views
I had a lot of free time this weekend, which allowed me to get a lot done on HaloSphere2 and Legacy!
First, I replaced the oddball system with a new Juggernaut system. The mechanics are similar, but if you become a Juggernaut your name will glow in the match list and your Attack and Defense will be 25% higher. Also, every game you win as the Juggernaut will give you 2X payout! It's pretty cool.
I was able to get HaloSphere1 working as HaloSphere Legacy now and it has integration with HaloSphere2, which is going to lead to some new awards and achievements very soon. HaloSphere Legacy has reached over 35,000 people since 2009!
HaloSphere2's profile pages have been cleaned up a lot, with a new tab breakdown to make them easier to view. There are more cleanup changes planned very soon. That's a quick summary of what's new! Season #2 is well underway, so come by and check it all out!
posted on Jan 28th 2013 @ 07:51:29 AM - 1418 views
Quick update on 1.1. It was approved by Apple today! It was mostly a bug-fix release, but has a few new features as well.
- stability bugs fixed, should run much smoother now
- added playlist section with population data from HC
- weapons and medals now contain ranks
Check it out at:
Android version is about 40% complete! Hoping for release by end of the month.
posted on Jan 25th 2013 @ 05:47:12 PM - 2926 views
For about a month, I've been working with Xorth from HaloTracker.com
to build out a nice iOS Halo 4 stat tracking app. It was approved this morning and is available now in the iTunes App Store.
Stat Tracker Halo 4 Edition:
This app features an optimized layout for the iPhone, making it quick and easy to see your Halo 4 stats, Leaderboards and the active War Games Challenges. We will be expanding it out a lot over the coming weeks as we get feedback and reviews. Android version in the works, to be released ASAP!
posted on Jan 15th 2013 @ 02:42:59 PM - 3289 views
Thanks to @Fyrewulff
, I had some cool shots of the Didact to mess around with. Here's a desktop I put together featuring him. Enjoy!
posted on Jan 14th 2013 @ 07:53:09 PM - 5845 views
Not sure how many people know about this, but right about the time Halo 4 launched I setup a JSON service to get the current Halo 4 challenges. It hasn't worked very well since then, but the other night I finally fixed the problems. I also added 2 fields to make showing when it ends easier.
To give you an idea of what you can do with this, check out this page by HaloCommunity.com to see what they are doing:
The JSON service is at:
posted on Jan 4th 2013 @ 03:25:34 PM - 1559 views
Unfortunately, things haven't really panned out for HaloUnity.com
. The site was a big success at launch with a lot of activity. However, it has dwindled out over time for a lot of reasons, and I'm sad to say I'm not sure what to do with the site now.
First and foremost, it has no leader. I launched it and life took over so I've had no time to really manage it. Since that time a few great guys have taken the helm and given it their best, but things just haven't turned around for the site. It's nobody's fault. Maybe it's lacking interest in Halo or the fact that most of us already have a home site to spend time at. I think it also is that many of my goals for the site just didn't happen. I worked hard on it, and so many others did as well, but sometimes it's just not meant to be.
Now, I could shut it down, but maybe there's something that could be done with it. It does have a few things going for it:
, the official twitter of Halo Unity has over 2000 followers.
, the official iOS app has over 1400 downloads in less than a month
So if you have any ideas, I'd love to hear them. Please comment below, or email me at [email protected]
posted on Dec 31st 2012 @ 08:51:59 PM - 2813 views
This desktop is actually based off the shots of the new Play Arts Kai figures coming out next year, particularly the Sarah Palmer
one. More info on them.
posted on Dec 15th 2012 @ 09:22:06 PM - 6442 views
It's been 5 days since my last post! That's unacceptable.
Well, I've been busy at least working on the new mobile mode for HaloSphere2. It's the same game you play in your browser, but now optimized for your phone's browser. Should work on any modern smart-phone! Here's a shot of it running on an iPhone:
Hope to see you soon at HaloSphere2!
posted on Dec 6th 2012 @ 07:20:07 AM - 1601 views
posted on Nov 30th 2012 @ 09:47:55 PM - 3023 views
We have quite a few tablets at work, including a couple of my own. Had a few minutes this morning to pull up HaloWaypoint on all of them. Good times.
Running on my Macbook Pro, iPad (3rd gen), Nexus 7, Nexus 10 and Surface RT.
Some things I noticed:
Apple iPad (3rd gen)
: Works really well. Smooth scrolling all over. Background images scroll with page, which I don't think they are supposed to. Stats worked about as well as on your desktop, but the entire design seems very oriented to a Tablet and not a PC.
: Also worked well. Backgrounds rendered correctly and remained static as page scrolled. Very smooth, probably worked the best on this tablet out of all of the ones I had laying around.
Nexus 7 & Nexus 10
: Performed very poorly. Terrible scrolling performance. Backgrounds stayed static. Stats was very laggy and underperformed. Entire site and stats app were nearly unusable. This was the case on both tablets, although the 10 was running Android 4.2 and the 7 had Android 4.1
Just figured I'd share! And no, you can't have my Nestle Crunch bar.
posted on Nov 28th 2012 @ 12:46:53 PM - 2596 views
This is a variation of the twitter background I did for TheHaloCouncil, setup as a traditional desktop wallpaper. Hope you like it!
posted on Nov 27th 2012 @ 08:47:25 AM - 2122 views
For my friends at Grifball.net
posted on Nov 25th 2012 @ 10:50:10 AM - 2700 views
Love these guys! Ancient Warriors
posted on Nov 24th 2012 @ 07:21:20 PM - 3380 views
Happy with this one too. For HaloTracker.com
posted on Nov 20th 2012 @ 08:26:10 PM - 3323 views
I'm super happy with this one, hope they like it!
posted on Nov 18th 2012 @ 08:21:46 PM - 2010 views
Last night, I took a little bit of time to fix up HaloURL.com to be a bit more useful. I find it to be handy, so maybe others will over time. Here's what's new:
- URLs are even shorter now, down to just 3 characters!
- There's a JSON option now so that you can integrate the use of HaloURL into your own website if you'd like
- There's a bit more instruction on the site now, to help people know what to do
All previous HaloURL's should continue to work. Enjoy!
posted on Nov 15th 2012 @ 10:11:51 AM - 1788 views
Desktop for The Real Forums
posted on Nov 11th 2012 @ 05:38:11 PM - 2459 views
It's been a week since my last Halo Community desktop. This time, it's for Forge Hub
, a great site for all your forging needs! I tried to do more than one color variation for this one, but nothing would look good. Enjoy!
posted on Nov 11th 2012 @ 03:07:36 PM - 1828 views
I just couldn't resist. There's a new Halo game full of numbers, so I threw together some (I think interesting) charts related to playlist populations on Halo 4 thus far. What better site to showcase this on then HaloCharts.com, so it's once again alive with a little bit of purpose.
What does this mean in the long run?
Who knows ultimately, but I know that I can't build what I had before on HC, due to time and resource limitations. That means there won't be much if any player specific stats anytime in the future, nor will there be player leaderboards. Once HaloWaypoint works their kinks out, it will be a fantastic place to track all of your personal player stats. I may do some things that supplement Waypoint, but you'll just have to wait and see.
What about the community side of HC?
I think everybody from the old HC has pretty much found new homes on the web, and if not there's HaloUNITY
, which will continue to get some updates and new functionality. I don't plan to add any community related things to HC this time around. There's enough sites out there already that have great groups of people, so there's no reason to setup yet another place for people to go. The focus will be Charts and only Charts.
Can I request things to be added to HaloCharts?
Yep! Of course, I have no idea if I'll be able to do all the things requested, and ultimately probably not, but I'm open to any cool ideas you may have.
So stay tuned! There's probably more coming. I am still waiting for my copy of Halo 4 to get here!
posted on Nov 8th 2012 @ 01:17:06 PM - 2097 views
Next up is RatedMature.net
posted on Nov 4th 2012 @ 11:05:27 PM - 2071 views
The next in my series of Halo Community Desktops, this time for http://readyuplive.com
posted on Nov 4th 2012 @ 12:44:09 PM - 2623 views
posted on Nov 2nd 2012 @ 11:54:46 AM - 4235 views
Worked directly with DustStorm on this one! I think it came out nice.
posted on Oct 25th 2012 @ 09:34:27 PM - 2606 views
Desktop for Podtacular
, an online Halo Podcast and community.
posted on Oct 25th 2012 @ 04:11:22 PM - 2357 views
Desktop for HaloSphere2
, an online Halo MMORPG I actively develop.
posted on Oct 24th 2012 @ 10:38:46 PM - 2419 views
A hodgepodge of recent desktop art:
Check out HaloUnity.com
! It's going to be very active when Halo 4 comes out.
posted on Oct 23rd 2012 @ 10:02:43 AM - 2313 views
HaloSphere2 is an online, browser based, Halo-theme MMORPG that has been in development for about two years. It actually started in late 2009 as an addition to HaloCharts and was very successful. HaloSphere2 broke off to it's own site in July of 2011. HaloSphere2 has not had the success that the first version had for a few reasons:
1) HS2 doesn't have a clear end-game. It should have had this at launch, and many people including myself and Psyfireman have thought about ways to add in an end-game to the mix, but it has never materialized. Without an 'end in sight' many people felt that there's no point to play without some obtainable goal in mind. I actually felt that way about Halo Reach's MM, so I never played it much.
2) HS2 didn't have a super-site to push it and there hasn't really been any push to advertise the game besides an online ad occasionally and word of mouth getting new players in. So it hasn't had the growth that I hoped for, unlike the first version which had HaloCharts.com around it. HS1 had over 35,000 players try it, many people really diving into it. HS2 has a little over 6,000 players currently, but only 12% of these players are active. Earlier this year around the 1yr anniversary the active rate was near 16%, which is pretty bad for a game that is only a year old.
3) There are flaws in the core gameplay and abuse of the system has been rampant for a while. It's unfortunate that people won't play a game as it's intended to be played, but all of the Halo games have seen this same effect, so I shouldn't be surprised when it happens to my own game. Outside of abuse there are certain gameplay elements that just aren't as much fun as they were in the first version. I won't spend any time here on which ones, but there were some conservative approaches taken that were probably good and bad for the game as a whole.
So what next?
I've struggled with what to do for a few months now. There's a few options, but I believe I have settled on the correct course of action for the game and it's future. I've spent 4 years on the system, and countless other people have given their time to the site, helping me run the day to day, manage players, think of ideas for the game and more. The game is still good, and can be very fun, it just hasn't lived up to the hype or the bar set by the original version.
Option 1 would be to start again, build a new ship, so to speak. It would be a ton of work and would require a lot of people who played the original version and HS2 to take a leap of faith, which can't be expected at this point due to the lack of attention to HS2 for a while now. I'm against this option.
Option 2 is to give up and the game is what it is, end the project, but allow it to continue running. This is pretty much the fate of the original version. It is running in a very broken state right now, hardly playable. I'm against this option also.
Option 3 is to fix HaloSphere2
. Fix the holes, all of them. Fix the abuse the best I can and make the game stable to where people can play it without others ruining it. Improve the existing gameplay components, polish the UI more and just smooth things out. It will be a lot of work, but far less than trying again. This is the option I've settled on.
Along with fixing the game, I cannot expect every player who ever tried it to come back. I can't expect the active player count to really go up all that much, if ever again, but I can fix the game to be great and fun for the nearly 800 people out there that have stuck with it. It could take months, but the HaloSphere project has been a very fun hobby for a long time, and it sucks to see it decline and get abused by people who won't play fair, but I can do my best to make things good again.
With the imminent release of Halo 4, suddenly a ton of people are going to be excited again about Halo, possibly willing to try HaloSphere2 if it can be improved, and especially if it can surface up some Halo 4 related things to the gameplay.
So with the help of Psyfireman and the HS2 Staff, I'm going to fix it. It's going to be great again, and even if it makes a fun game for 1000 people, I'm happy. Numbers are not the end-all, and shouldn't be the focus, which a lot of times I'm guilty of focusing on these things. Please hang with me here on this! I truly believe I can make HS2 greater than it's ever been from now till it's 2nd birthday.
Thanks for reading this wall of text.
posted on Oct 18th 2012 @ 11:26:42 AM - 3663 views
posted on Oct 17th 2012 @ 11:42:56 AM - 2090 views
Halo 4 went gold a few days ago, so as a tribute here's a tasty golden logo desktop wallpaper I threw together. Enjoy!
posted on Oct 9th 2012 @ 05:48:08 PM - 8975 views
About a week ago, Twitter added a new header image feature to your profile page. Here's some Halo 4 themed header wallpapers, already setup to look good behind your avatar and bio. Enjoy!
To set one of these:
1. save the image to your computer
2. login to twitter
3. click the gear in the top right, then click edit profile
4. click on design over on the left side menu
5. by header, click change header
6. click choose existing image, select the image you saved
7, click Ok on the popup, then save at the bottom! DONE!
posted on Sep 29th 2012 @ 09:47:58 AM - 7543 views
Some resized version of my past desktops to fit the iPhone 5 screen resolution. Enjoy!
posted on Sep 23rd 2012 @ 05:07:13 PM - 9735 views
I liked the dubstep personally.
posted on Sep 20th 2012 @ 01:19:17 PM - 2157 views
... clever prometheans
posted on Sep 17th 2012 @ 06:56:00 PM - 22835 views
Leave a comment with an idea of a cool way to use this domain! I've had it for a couple years and never did anything with it. Thanks!
posted on Sep 17th 2012 @ 08:00:09 AM - 2071 views
I'm 95% done with this, which compliments HaloUnity.com to provide news, events and profile data in a native mobile format for iOS devices. The hope is that it will get a lot of downloads being a free app, thus sending people to Unity and all other Halo sites participating. As Halo 4 gets closer, the amount of interest should start rising greatly.
Here's a screenshot:
Planning to finish it this weekend and get it submitted. Then it will take around 10 days for it to be approved (hopefully, but I'm having bad luck with Apple lately). And Android version and maybe WP8 version will come out closer to Halo 4's launch or a bit after.
posted on Sep 14th 2012 @ 07:22:03 AM - 1999 views
Check out this super simple Chrome Extension for HaloSphere2. All it does is add a quick toolbar button to the game, however, if enough avid HS2 players out there install it and review the game, then maybe we can get so new people via the Chrome Web Store into HaloSphere2!
posted on Sep 13th 2012 @ 08:51:46 AM - 1520 views
This isn't brand new, I made this months ago, but I figured I would share it again. It's free and has almost 5000 downloads! Go get it!
posted on Sep 10th 2012 @ 09:53:08 AM - 2243 views
Basically I'm just starting with a render or screenshot I find online and going from there. Feel free to suggest an image you like that would make a good desktop wallpaper. Thanks!
posted on Sep 9th 2012 @ 02:33:46 PM - 2231 views